Devlog

The Window

The game is set inside a Doll Hospital in Victorian London, which the player is allowed to (with restriction) move through. We knew that there should be some window to view the outside world and hint at the state of the world as story-wise London has been filled with these organic parasites that grow inside

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Main Menu

For the game’s main menu, we are planning on having a 3D sign made up of multiple parts (one which will have the name of the game, maybe an address or date, and one part which will function as the “play” button), made to resemble old shop signs that hang above high street shops. In

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The Dolls

I made the base of the dolls as 3D models which I then screenshotted, arranged their parts, and drew over in Procreate. The porcelain hard parts of a doll were sculpted as 3D objects so I could reuse them for a base of all the dolls I would need to make. In the first two

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Blockbench

In level 1, the player is introduced to their first patient and is asked to remove the doll’s eyes, replace them with new ones, and repaint the damaged makeup. The dolls were going to be a major part of the game so I spent the first few weeks working on how I was going to

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Feedback On Level 1

Latest Version: The results from our recent playtesting have highlighted some major areas for improvement. One of the key takeaways was that players generally felt they needed the game to give them more visual feedback and clues, for example, so that they know immediately if an object is something they can interact with, and how

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